Note: For the WebGL, the pause menu is activated by pressing "P" instead of "Esc". Also, the game runs with lower graphics for better performance.

Starcruiser is an FPS action / tower defense game, made for GMTK Game Jam 2026. There are 2 types of enemies: The orc and the alien soldier. Orcs are dangerous specifically because they target the Nexus directly, while the alien soldiers have rifles that they can shoot down Rigs floating over the surface.

Switch between three weapons: a single-shot rifle, an automatic rifle, and an AoE blaster.

GOAL:

  1. Rigs Gather Energies over time: Get to 100 Energy before time runs out.
  2. Protect the Nexus
  3. And don't die more than 3 times

HOW TO PLAY:

  1. Wasd and mouse to control. 
  2. L-shift to run. Left click to fire weapon
  3. Hold Space, then WASD to Fly Jetpack
  4. 1-3 to switch between weapons
  5. Press T and Click to Build Rigs. You can build up to 5 Rigs, Press T again to cancel. And Rigs cost 10 Energies to build, so proceed conservatively.

Collect Health and Clocks to restore health and the countdown timer. They spawn randomly across the map.




CREDITS:

Made by me. Development time about +35 hours. Used Probuilder to model the buildings and the ship. Used Unity's Terrain to set the topology. 2D assets designed in Adobe Photoshop.

Assets I sourced:

  1. Kenney for weapon assets
  2. Mixamo for enemy models and animations
  3. Planet Textures: https://www.solarsystemscope.com/textures/
  4. Terrain Textures: https://www.howintheworld.com/textures/texture-info.html and https://www.freepik.c'om/free-photo/black-stone_1034309.htm#fromView=keyword&page...
  5. Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-f...
  6. Sci-fi Font: https://www.fontspace.com/toreks-font-f88235
Updated 8 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorFrkn
GenreAction, Shooter, Strategy
Tags3D, Action-Adventure, Bullet Hell, Tower Defense
ContentNo generative AI was used

Comments

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It was a lot of fun! I loved the premise that when I die a new member is being deployed (not just me resurrecting).  Controls feel good, I had no trouble shooting enemies (i liked their design too!)

I didn't get how to collect points and my top part of the game was cut off (played in browser). I would love to have more feedback on taking a hit (red screen flash maybe?). 

Nicely done! 

Thank you! That's very helpful feedback for me to fix those issues, and I'm glad you liked it. I also understand the collect energy thing and I realized my mistake, I should have said protect rigs so they automatically gather energy for you, no need to collect anything yourself :D

Camera wants to look at my feet no matter what i do

(1 edit)

That's very unusual, have you tried refreshing the browser and ruling out any browser settings or extension conflicts? That sounds more like a device/browser conflict. 

There are a lot of bugs in the game:

  • After death, you respawn behind the map.
  • The UI is cropped and incorrectly scaled.

I also didn’t understand what to do in the game, so sorry.

(3 edits)

This was a passion project idea I wanted to test for this game jam, and I had lots of time constraints. You basically let Rigs collect 100 energy resources and defend them like tower defence. And respawning is a long drop from the ship so maybe it reads as "behind" the map? Respawning should be working as expected.